Robert Valentine (SaxonRah)

SaxonRah

Geek Repo

Company:Parabolic Labs

Location:Michigan

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Robert Valentine's repositories

SteamVoicePlugin

https://forums.unrealengine.com/showthread.php?151253-SteamVoicePlugin

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

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BayesianNetwork

An implementation of Bayesian Networks Model for pure C++14 (11) later, including probability inference and structure learning method.

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wfc

A C++ port of Wave Function Collapse Tiling

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Unreal-Polygonal-Map-Gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

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MinecraftForge

Modifications to the Minecraft base files to assist in compatibility between mods.

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Mirai-Source-Code

Leaked Mirai Source Code for Research/IoC Development Purposes

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UnrealEngine4AIProgrammingEssentials

Study records of UnrealEngine4AIProgrammingEssentials.

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QuestWeaver

Procedurally generated quests and stories for computer games.

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UnrealMimic

UE4 Text-to-Speech plugin

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fantasyname

Fantasy name generator

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UnrealUpdater

GAMEDEV - Game launcher, updater for Unreal Engine 4 games

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AITutorialCPP

Tutorial ground for showing how UE4 AI should be set up and used.

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PortfolioSnippets

This repository contains actual code that I've used in tech demos or games

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OBS

Open Broadcaster Software

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UE4-Maze

An Unreal Engine 4.4 project for the code sample provided at https://forums.unrealengine.com/showthread.php?47-SaxonRahs-Tutorial-Thread-Random-Maze-Generation-amp-Solving

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DevPunk

SaxonRah's Custom FlashPunk with LOTS of Community Based Snippets Updated to fp1.7.1 !

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ActionRPGGame

Unreal Engine 4 Action RPG type game starter kit.

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FlashPunkDev1.7.2

DevPunk 1.7.2

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Starling-Framework

The GPU powered 2D Flash API

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FlashPunk

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

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mayaImporterBVH

Importer script for BVH

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As3Pathfinder

as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.

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NapeNdragonBones

Nape and dragonBones

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scheme.mg.monokai

Monokai scheme for various editors

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