Dávid Szabó's starred repositories
Volumetric-data-structures-for-real-time-ray-tracing
All documents related to my master thesis
rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
TrenchBroom
Cross-Platform Level Editor
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
DirectX-Specs
Engineering specs for DirectX features.
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
vk_mini_samples
Collection of Vulkan samples
tncg14-parallax-mapping
OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
building-quality-shaders-unity
Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett
WickedEngine
3D engine with modern graphics
zig-gamedev
Main monorepo for @zig-gamedev libs and example applications
swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
TerminalImageViewer
Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters
vulkanizer
Advanced Vulkan rendering engine prototype
VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.