Dávid Szabó (SasasoftHUN)

SasasoftHUN

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Location:Hungary

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Dávid Szabó's starred repositories

Volumetric-data-structures-for-real-time-ray-tracing

All documents related to my master thesis

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brdf

Code sample accompanying the article "Crash Course in BRDF Implementation"

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rendering-bib

My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.

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TrenchBroom

Cross-Platform Level Editor

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JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

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igl

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

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DirectX-Specs

Engineering specs for DirectX features.

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OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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vk_mini_samples

Collection of Vulkan samples

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tncg14-parallax-mapping

OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.

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UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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Helios

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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mem-doc

This is a document to help with .NET memory analysis and diagnostics.

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building-quality-shaders-unity

Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett

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WickedEngine

3D engine with modern graphics

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zig-gamedev

Main monorepo for @zig-gamedev libs and example applications

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swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

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TerminalImageViewer

Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters

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URPOcean

Ocean waves on URP for wide-range mobile devices (gles 3.0)

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vulkanizer

Advanced Vulkan rendering engine prototype

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MOOS

C# x64 operating system programming with the .NET native ahead-of-time compilation technology.

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bflat

C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)

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VPhysics-Jolt

Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

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FQuake3

An attempt at porting Quake III to F# (FSharp)

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Esoterica

Esoterica Engine

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