SardineFish / Unity2DLighting

A 2D lighting system implement in Unity.

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Unity 2D Lighting System

An implement of 2D lighting system in Unity.

Development Environment

  • Unity 2019.3.0f

Dependencies

  • Unity Universal Render Pipeline (URP)

Features

  • Implement with CommandBuffer.
  • Support Universal Render Pipeline
  • 2D textured light & procedural light.
  • 2D soft shadows.
  • Support DX, OpenGL, Vulkan & OpenES 3.0

Usage

See /Assets/Demo/SampleScene for example

Simply put /Assets/2D Lighting folder into your project.

With Built-in Render Pipeline

Use branch built-in-pipeline to avoid compiling errors with missing dependencies.

With Universal Render Pipeline

  1. Create a UniversalRenderPipelineAsset with Assets > Create > Rendering > Universal Render Pipeline > Pipeline Asset

  2. Create a Renderer with Assets > Create > Rendering > Universal Render Pipeline > Forward Renderer

  3. Create a Light2D Render Feature in Inspector

  4. Assign this Renderer to the UniversalRenderPipelineAsset created before

About

A 2D lighting system implement in Unity.

License:MIT License


Languages

Language:C# 81.6%Language:ShaderLab 18.3%Language:HLSL 0.1%