Masataka SUMI (Santarh)

Santarh

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Location:Tokyo, Japan

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Masataka SUMI's starred repositories

Realtime-GPU-Contour-Curves-from-3D-Mesh

A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.

Language:C#License:GPL-3.0Stargazers:213Issues:0Issues:0

MagicClothing

Official implementation of Magic Clothing: Controllable Garment-Driven Image Synthesis

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waifuc

Efficient Train Data Collector for Anime Waifu

Language:PythonLicense:MITStargazers:241Issues:0Issues:0

AnimateAnyone

Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation

License:Apache-2.0Stargazers:14232Issues:0Issues:0

unity-changeset-action

[GitHub Action] Get Unity editor change set for specific version

Language:JavaScriptLicense:MITStargazers:5Issues:0Issues:0

unity-changeset

Get/List Unity editor changeset

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Dependencies

A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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NanoSockets

Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols

Language:CLicense:MITStargazers:146Issues:0Issues:0

Pixelization

AIGC, Pixelization, Pixel Art, SIGGRAPH ASIA :stars: If you like this work~ :stars:

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astc-encoder

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

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ISPCTextureCompressor

ISPC Texture Compressor

Language:C++License:MITStargazers:435Issues:0Issues:0

ceres-solver

A large scale non-linear optimization library

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nanoflann

nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees

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rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

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grr-gltf

grr and rust-gpu pbr rendering

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badslam

Bundle Adjusted Direct RGB-D SLAM

Language:C++License:BSD-3-ClauseStargazers:699Issues:0Issues:0

MiraikomachiUnity

Miraikomachi for Unity

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IntelShaderAnalyzer

Command line tool for offline shader ISA inspection.

Language:C++License:MITStargazers:118Issues:0Issues:0

Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

Language:C#License:MITStargazers:2010Issues:0Issues:0

UnityGPUParticleSample

Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity

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MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

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MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

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Blender-VScode-Debugger

Blender Python add-on debugger for Visual Studio Code

Language:PythonLicense:GPL-3.0Stargazers:39Issues:0Issues:0

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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UniRx

Reactive Extensions for Unity

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AsyncTextureReader

Get texture data asynchronously in Unity 5

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SubSurf4Unity

Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d

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draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

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