Masataka SUMI's starred repositories
Realtime-GPU-Contour-Curves-from-3D-Mesh
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
MagicClothing
Official implementation of Magic Clothing: Controllable Garment-Driven Image Synthesis
AnimateAnyone
Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
unity-changeset-action
[GitHub Action] Get Unity editor change set for specific version
unity-changeset
Get/List Unity editor changeset
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
Pixelization
AIGC, Pixelization, Pixel Art, SIGGRAPH ASIA :stars: If you like this work~ :stars:
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
ISPCTextureCompressor
ISPC Texture Compressor
ceres-solver
A large scale non-linear optimization library
MiraikomachiUnity
Miraikomachi for Unity
IntelShaderAnalyzer
Command line tool for offline shader ISA inspection.
Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
UnityGPUParticleSample
Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Blender-VScode-Debugger
Blender Python add-on debugger for Visual Studio Code
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
AsyncTextureReader
Get texture data asynchronously in Unity 5
SubSurf4Unity
Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d