Santarh / MToon

Toon Shader with Unity Global Illumination

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How about add Alpha to Coverage for MToon?

NoviaDroid opened this issue · comments

It is a toon shader for vr character right? Maybe you should consider Alpha to Coverage :

[https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f]

I just simply add "AlphaToMask On" to mtoon shader, and it seems much better anti-aliasing under MSAA4x

Thanks for your suggestion.
I didn't know that AlphaToMask property exists on Unity.
I'll investigate this. Thank you.