How about add Alpha to Coverage for MToon?
NoviaDroid opened this issue · comments
NoviaDroid commented
It is a toon shader for vr character right? Maybe you should consider Alpha to Coverage :
[https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f]
I just simply add "AlphaToMask On" to mtoon shader, and it seems much better anti-aliasing under MSAA4x
Masataka SUMI commented
Thanks for your suggestion.
I didn't know that AlphaToMask
property exists on Unity.
I'll investigate this. Thank you.