Santarh / MToon

Toon Shader with Unity Global Illumination

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iOS Reflection Bug

orangeagain opened this issue · comments

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Different reflection behavior on iOS platform than other platforms.

Correct behavior repoduce platform:
windows editor (windows platform)
windows editor (iOS platform)
MacOS editor (Mac platform)

Error behavior repoduce platform:
MacOS editor (iOS platform)
iOS Build (running on iPad)

Unity Version: 2021.2.7f1
UniVrm version: 0.97
Only Happened when parameter: "useUrpMaterial = false"

Cqrz-jjoo-ZVnVRco9Z8aPucL7MFUga2iG-7He74sIk.zip
repoduce on all model, here is example test model. need mac os system.

The Point is on MToon.shader line 25 , "_SphereAdd" Texture
[NoScaleOffset] _SphereAdd ("Sphere Texture(Add)", 2D) = "black" {}

If give null texture on "_SphereAdd" , Reflection will disappear