iOS Reflection Bug
orangeagain opened this issue · comments
Different reflection behavior on iOS platform than other platforms.
Correct behavior repoduce platform:
windows editor (windows platform)
windows editor (iOS platform)
MacOS editor (Mac platform)
Error behavior repoduce platform:
MacOS editor (iOS platform)
iOS Build (running on iPad)
Unity Version: 2021.2.7f1
UniVrm version: 0.97
Only Happened when parameter: "useUrpMaterial = false"
Cqrz-jjoo-ZVnVRco9Z8aPucL7MFUga2iG-7He74sIk.zip
repoduce on all model, here is example test model. need mac os system.
The Point is on MToon.shader line 25 , "_SphereAdd" Texture
[NoScaleOffset] _SphereAdd ("Sphere Texture(Add)", 2D) = "black" {}
If give null texture on "_SphereAdd" , Reflection will disappear