😎 A curated list of Entity-Component-System (ECS) libraries and resources
- anax - Open source C++ entity system [github ]
- ECS - C++ single-header entity component system library [github ]
- ecst - Experimental C++14 multithreaded compile-time entity-compnent-system library [github ]
- EntityPlus - C++14 entity component system [github ]
- EntityX - Fast, type-safe C++ entity component system [github ]
- entt - Fast and reliable entity-component system [github ]
- Kengine - Type-safe and self-documenting implementation of an Entity-Component-System [github ]
- crown - General purpose data-driven game engine [github ]
- Engine - Basic cross-platform 3D game engine [github ]
- Sparky - Cross-Platform High Performance 2D/3D game engine [github ]
- Usagi - Hierarchical component entity system based game engine [github ]
- ecs_benchmark: EnTT vs. entityx vs. anax vs. Artemis-Cpp