Michał Gallus's repositories

cubana

Simple 3D escape-the-labirynth game written from scratch in C, featuring a Vulkan renderer and scripting driven by lua.

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hello-d3d12

A project used to learn basics on d3d12, but written in C and on top of glfw to avoid WinAPI ugliness

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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Catch2

A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)

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cglm

📽 Highly Optimized Graphics Math (glm) for C

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cimgui

c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets

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d3d12-hello-triangle

Proof of concept demonstrating that you don't need C++ to use D3D.

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DirectX-Headers

Official DirectX headers available under an open source license

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dodbooksourcecode

Source code to the data-oriented design book

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gli

OpenGL Image (GLI)

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HelloD3D12

Introductory DirectX 12 sample

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im3d

Immediate mode rendering and 3d gizmos.

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ImGuiColorTextEdit

Colorizing text editor for ImGui, modified for cubana

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lua_test

A simple testing playground designed for interacting with lua scripts through C++.

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mkl-dnn

Intel(R) Math Kernel Library for Deep Neural Networks (Intel(R) MKL-DNN)

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onnx-tensorflow

Tensorflow Backend for ONNX

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Paddle

PArallel Distributed Deep LEarning

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pygame_gui

A GUI system for pygame.

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sdk-api

Public contributions for win32 API documentation

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SDL-Samples

A collection of samples I've created for myself in pursuit of learning SDL2.0

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spdlog

Fast C++ logging library.

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test-openmp

Little testing program for various openmp concepts

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vs-code

Visual Studio Code stuff

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