Samuel Cho's starred repositories
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
GameplayAbilitySystem_Aura
Online repo for Gameplay Ability System Course
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
PixivUtil2
Download images from Pixiv and more!
Sourcetrail
Sourcetrail - free and open-source interactive source explorer
FeaxRenderer
Directx 12 toy engine
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
tonemapper
Tone Mapper
wavefunctioncollapse
Walk through an infinite, procedurally generated city
deep-gbuffers
Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL