What is this?
Simple Safe Performant Minimalistic SaveFile API for Unity
How it works
- Packer packs / unpacks data to/from a binary OR JSON file
- Saved data is hashed and hash info added to file
- When loading file its possible to check whether data hash matches the one saved - to avoid edited save files (fe using any hex editor)
- SaveFile versions packed / unpacked automatically
- Smaller save file sizes
How to add to Your project
- Open Unity package manager
- Add package from Git URL
- Paste link
https://github.com/Sacristan/AhhnoldIO.git
What save types are supported:
- Binary file via Binary Writer / Reader
- JSON Serialization
How to use?
- Import Example and check it out :)
Used in games:
- Gorytale:
https://store.steampowered.com/app/973850/Gorytale/
- MineClone:
https://www.crazygames.com/game/mine-clone
- Shave & Stuff:
https://www.meta.com/experiences/7532973430077887/
- Pets & Stuff:
https://www.meta.com/experiences/7818625474831202/
- Zombie Cleanup Service:
https://www.meta.com/experiences/4571033812974975/
Collaboration?
Yes!