Unreal Engine 4 C++ FPS Template modded to become a Stealth Game, following the Udemy course "Unreal Engine 4 Mastery: Create Multiplayer Games" by Tom Looman.
- a game Objective Actor that the player has to pickup
- an Extraction Zone where to carry this objective
- an AI Guard opponent Character
- a Game Mode to trigger mission completion when the objective has been carried to the extraction zone
- a Game State to replicate the mission complete event
- a Player Controller to switch Camera Viewpoint on mission complete
- a Black Hole that attracts and destroys every physic-enabled Actors in it's sphere of influence
- a Launch Pad to launch the player in the air, as well as any other physic-enabled Actors
- an AI Controller with Patrol mode for the AI Guard, between an arbitraty number of TargetPoint actors placed in the level