Zhang Hong (SJTUzhh)

SJTUzhh

Geek Repo

Company:Shanghai Jiao Tong University

Location:Shanghai, China

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Zhang Hong's repositories

Dental-Pre-Processing

SJTU 2019 fall CS337 Computer Graphics Project : 三维牙齿模型的自动化预处理

Sandplay

A simple military sandplay developed based on Unity3D engine

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ChinaVis2019_CICSC

ChinaVis2019 Data Visual Analysis Challenge 1

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DRS-system

Based on the Android platform, this APP optimizes the power consumption of smart phones in real time through dynamic resolution scaling technology

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OS-project

SJTU 2019 Spring Project Workshop of Operating System ( 操作系统课程设计 CS356 中文班)

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bookstore

Online bookstore developed by ReactJS, Spring and MySQL.

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skin-shader-unity

Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine

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unity_game_prototype

Game Design, Prototyping, and Development

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Unity_SphericalHarmonics_Translucency

Translucency effect for Unity using the Spherical Harmonics basis

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