Zhang Hong's repositories
Dental-Pre-Processing
SJTU 2019 fall CS337 Computer Graphics Project : 三维牙齿模型的自动化预处理
ChinaVis2019_CICSC
ChinaVis2019 Data Visual Analysis Challenge 1
DRS-system
Based on the Android platform, this APP optimizes the power consumption of smart phones in real time through dynamic resolution scaling technology
OS-project
SJTU 2019 Spring Project Workshop of Operating System ( 操作系统课程设计 CS356 中文班)
skin-shader-unity
Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine
Language:ShaderLabMIT000
unity_game_prototype
Game Design, Prototyping, and Development
Unity_SphericalHarmonics_Translucency
Translucency effect for Unity using the Spherical Harmonics basis
Language:C#000