Farley Drunk's starred repositories
NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
unity-voxel
Mesh voxelization for Unity.
NativeWebSocket
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
AdvancedDLSupport
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
Unity-AnimationUI
Usefull Unity tool for animating UI with just drag and drop
LayerProcGen
Layer-based infinite procedural generation
UnityInspectPlus
Speeding up your Inspector workflow in Unity 3D
LutLight2D
⚪ Stylized 🌈 Pixel Art Lighting
Friflo.Engine.ECS
C# ECS 🔥 high-performance
Lua-CSharp
High performance Lua interpreter implemented in C# for .NET and Unity
missing-component-info
Serializes and renders ⚠ missing component info in Unity
RuntimeMeshSimplification
Unity Runtime Mesh Simplification
Faster.Map
Faster.Map is a high-performance, thread-safe key-value store designed to outperform the standard Dictionary and ConcurrentDictionary
ecs-benchmark-runner-dotnet
ECS Benchmark Runner Dotnet Project
Quantumify
A fast, cross-platform game engine for 2D and 3D.
ecs-benchmark-runner-unity
ECS Benchmark Runner Unity Project
DocumentationFeature
This is part of HECS.Framework, isolated for using outside of HECS