Vyacheslav S.'s repositories

Lollipop

My second attempt at a game engine (Lollipop 3D) (2012)

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Engine-ABC

My first graphics engine, developed for B.S. (2010): naive deferred shading, D3D10 effects. Contains some stolen code (idLib from Prey SDK). Uses a null Irrlicht.dll to load meshes. Contains a lousy impl of real-time CSG via BSP tree merging. Overall, as a beginner engine it's crappy, but relatively well-commented.

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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DualContouringTest

reference code, won't compile 'as is'

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NoobWerks-1

The game engine I worked on from 2015 till 2021 (formerly known as Testbed engine). Won't compile as-is, some parts were removed. NOTE: please, don't use this as an example!!! The code is very n00bish and sloppy, and even premake stuff is wrong!!!

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SlackTextViewController

⛔️**DEPRECATED** ⛔️ A drop-in UIViewController subclass with a growing text input view and other useful messaging features

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SummerTraining

tinkering with bgfx

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basya-compiler

an unfinished compiler project started during my 2nd in uni

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bih

Automatically exported from code.google.com/p/bih

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cpp-reflection-impl

Yet another C++ reflection via templates and macros

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FakeDSoundDLL

fake DSound DLL to extract .wav from an old game (modified from a D3D9 dll, written in one Sunday)

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nl-software

Automatically exported from code.google.com/p/nl-software

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OldSoftwareRenderer

Software rasterizer using half-plane edge functions (2012)

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quirrel

Quirrel - Gaijin Entertainment dynamic script language (former Squirrel)

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SVPinView

SVPinView is a light-weight customisable library used for accepting pin numbers or one-time passwords.

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