Thibault Schueller's repositories

gb-emu-zig

Gameboy emulator written in Zig

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moGL

Modern OpenGL wrapper, thin C++14 header-only layer on top of the OpenGL 4.5+ API

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reaper

Tiny C++ Engine

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minesweeper-zig

Simple Minesweeper clone written in Zig, using SDL for graphics.

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sudoku-zig

Sudoku game written in Zig, using SDL for graphics.

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chip8-emu-rs

CHIP-8 Emulator re-written in Rust

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chip8-emu-zig

CHIP-8 Emulator ported to Zig

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GLShaderDev

Modern GLSL IDE

PSPgames

Various games for the PSP console

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raytracer

Weekend raytracer project

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vim-gcn-isa

Vim syntax highlighting support for AMD's GCN ISA

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chip8-emu

CHIP-8 Emulator

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gpio-zig

GPIO sample running with Zig and libgpiod

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psp2example

Homebrew example using cmake

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raytracer-zig

WIP Raytracer

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ryp.github.io

Source code of my personnal blog:

dotfiles

Just my dotfiles, duh.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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FapFapBird

SFML Project - FLAP FLAP FAP FAP !

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hlsl.vim

High Level Shader Language (HLSL) Vim syntax highlighting

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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microprofile

microprofile is an embeddable profiler

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prototoy

Shadertoy-style prototyping tool written in Rust

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reaper-resources

Resources used in the engine

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supp.vim

Syntax highlighting for Valgrind suppression files

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Vulkan-ValidationLayers

Vulkan Validation Layers

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