RubieStannard

RubieStannard

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Network-Routing-Principles

Solid foundations in the technologies and functionalities of routing within data networks, introductions to Wide Area Networks (WANs), and the skills to deploy common network services within a WAN infrastructure.

Advanced-Web-Development

Introduction to a variety of technologies and techniques typically used in the development of contemporary web-based systems through the use of web-based embedded scripting languages.

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Advertising-Technology

A comprehensive overview of digital advertising technologies relevant to measuring and managing multichannel campaigns.

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Data-Visualisation

The fundamental principles of information visualisation, and good design practices.

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Enterprise-Network-Server-Administration

Establish and build the skills and understanding required to design, configure and manage a single domain Windows Server based enterprise network.

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Exploring-Creativity-and-Innovation

A practical introduction to using selected innovation tools and methods in different contexts.

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Fundamentals-of-Data-Management

The range of skills, techniques, technologies, and fundamental computer science concepts related to managing data within software systems. Organise data, efficiently search and sort information, and apply techniques to optimise these operations.

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ICT-Design-Project

A solution designed for an industry-driven challenge within network technology.

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ICT-Project-A

A project-based unit in which students work in teams to gather skills needed to generate an ICT solution to solve one or more industry challenges specifically designed and oriented towards computing technologies.

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Introduction-to-Game-Studies

Develop a theoretical and critical knowledge of the digital game medium and culture.

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Network-Administration

The understanding and skills required to design, configure, and manage a single domain network.

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Web-Development

Technology of the internet used to develop an understanding of the technologies associated with programming for the online environment.

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Introduction-to-Games-Production

An introduction to the production of digital games using popular production management tools, file repositories, game engines, level editors and bug tracking packages.

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Marketing-and-the-Consumer-Experience

Key marketing concepts and their application to modern business.

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Networks-and-Switching

An introduction to the field of data networking, providing you with the necessary skills to design and successfully deploy a small network.

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Principles-of-Game-Design

A practical understanding of the design process particular to games building on interactive game structures established earlier in the course.

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