Ruben Frans's repositories
ContextSteering-Unity
A research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.
B3D
A simple 3D game engine using DirectX
Bumblebee
Continuation of my first 2D Game Engine converted to CMAKE with extra features and stability fixes
DirectX12-Terrain
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DOS-Programming-Project
Collection of small software experiments written by myself using Borland C++ on a real i386 PC
GameEngineFromScratch
A 2D game engine from scratch to recreate arcade classic Burger Time
MultithreadedRaytracer
My software Raytracer extended with my SJSL jobsystem library to support multithreaded rendering
RubenFrans
Config files for my GitHub profile.
TextConverter
Small Command Line and GUI tool to convert subset of UTF-8 and Codepage 437 bidirectional. Can be build using cmake (requires installation of QT framework)