Roopesh16 / MysteryMayhem

Part of Game Jam assignment for Outsca;

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Mystery Mayhem

This is a a JRPG inspired mystery game where you have to deduce the murderer. This game was build during Game Jam project of Outscal.

Gameplay

In this game, you play as Detective Ida and she has been called in this mansion to solve the murder of this 18 year old girl Amanda.

The game core mechanic consists of -

  1. You have to walk towards the other family members to interact

  2. You can also move closer to objects to interact

Powerups

Here comes the Game Jam topic 'Special Powerups. Detective Ida is equipped with two special powers -

  1. She has an inbuild lie detector which, once the conversation ends gets activated and you get the choice if the family member is saying 'True' or 'False'

  2. Second is 'History Magnifier, when she is close to certain objects she can read who all touched the object before and description of the object itself.

Snapshots

Game

Lie

Info

Architecture

The codebase comprises of following Design patterns -

  1. MVC pattern for Detective and NPC
  2. Singleton patter for script communication
  3. Observer pattern for various interaction events

Notes

The game for now is a small single room adventure, but my goal was to achieve conversation mechanic and able to build something like this and it has been pretty exciting building this.

About

Part of Game Jam assignment for Outsca;


Languages

Language:ShaderLab 63.0%Language:C# 26.0%Language:HLSL 11.0%