RonYanDaik's repositories
Unreal-Unity-VirtualCapture
Streams Unreal\Unity rendered output to other Windows applications as virtual capture device.
1843-planet-generation
One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.
Bisectplus
Bisect function called with a Plane object, resulting in bisected object with 3 vertex groups for the bisectionloop , FrontSide and Backside respectively.
box2d-optimized-
A very fast and scalable physics engine, based on Box2D.
character-motion-vaes
Character Controllers using Motion VAEs
godot
Godot Engine – Multi-platform 2D and 3D game engine
LCC.net
Classify multispectral satellite imagery using SVMs, Decision Trees or other classifiers.
MarkovJunior-SFML-GUI
Primitive UI for MarkovJunior
nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
Oni-Round2
Attempt to re-create Oni at Unity3D engine using original game content only.
OpenRPG_Inventory
Inventory System
osl-shaders-1
a repository of osl shaders for Blender
physics_server_box2d
An unofficial Box2D physics server for Godot Engine, implemented as a GDExtension
pifuhd
High-Resolution 3D Human Digitization from A Single Image.
Procedural-Cities
master thesis
RuntimeMeshComponent-Examples
Basic examples for RuntimeMeshComponent v4 and up!
SimpleFPSTemplate
Simple C++ FPS Template for Unreal Engine 4
UEShaderBits-GDC-Pack
ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum