RonYanDaik

RonYanDaik

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RonYanDaik's repositories

Unreal-Unity-VirtualCapture

Streams Unreal\Unity rendered output to other Windows applications as virtual capture device.

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1843-planet-generation

One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.

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Bisectplus

Bisect function called with a Plane object, resulting in bisected object with 3 vertex groups for the bisectionloop , FrontSide and Backside respectively.

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box2d-optimized-

A very fast and scalable physics engine, based on Box2D.

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character-motion-vaes

Character Controllers using Motion VAEs

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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LCC.net

Classify multispectral satellite imagery using SVMs, Decision Trees or other classifiers.

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MarkovJunior-SFML-GUI

Primitive UI for MarkovJunior

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MiVOS

[CVPR 2021] Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusion

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nvdiffmodeling

Differentiable rasterization applied to 3D model simplification tasks

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Oni-Round2

Attempt to re-create Oni at Unity3D engine using original game content only.

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OpenRPG_Inventory

Inventory System

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osl-shaders-1

a repository of osl shaders for Blender

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physics_server_box2d

An unofficial Box2D physics server for Godot Engine, implemented as a GDExtension

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pifuhd

High-Resolution 3D Human Digitization from A Single Image.

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Procedural-Cities

master thesis

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RuntimeMeshComponent-Examples

Basic examples for RuntimeMeshComponent v4 and up!

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SimpleFPSTemplate

Simple C++ FPS Template for Unreal Engine 4

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UEShaderBits-GDC-Pack

ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum

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VISNode

Node based image editor system

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