Roland09 / Procedural-Terrain-Generation

A procedural terrain generation framework utilizing layered sine functions with diverse wavelengths and amplitudes, multiplied by Perlin noise for complex landscape creation.

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A procedural terrain generation framework utilizing layered sine functions with diverse wavelengths and amplitudes, multiplied by Perlin noise for complex landscape creation.


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Language:C# 99.6%Language:C++ 0.1%Language:Objective-C++ 0.1%Language:GAP 0.1%Language:HLSL 0.1%Language:ShaderLab 0.0%Language:CMake 0.0%