Robert Ward's repositories

Game_Design_Game_2

Second game for Mississppi State's Game Design Class

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AstroNvim-config

My AstroNvim User Configurations

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BSTProgram

A program to demo the binary search tree data structure

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CaesarCipherProgram

A program to encrypt and decrypt Caesar ciphers

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Destiny2GunStatsViz

A Visualization of Destiny 2 PVP guns statistics

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DO180-apps

DO180 Repository for Sample Applications

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GameDesign-GamJam

MSU Game Design Game Jam game 2022

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gitea

Git with a cup of tea, painless self-hosted git service

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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HashTableProgram

A program to demonstrate hash table functionality

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HeapProgram

A program to demonstrate the functionality of the heap data structure

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IDAStarAnalysis

A repo for the code, associated paper, and presentation slides for project one of Mississippi State's AI course

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MPI-Allgather-All-to-All-Personalized

An implementation of All gather and All-to-All personalized

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Parallel-Sieve-of-Eratosthenes

A parallel implementation of the sieve of Eratosthenes for MSU's parallel algorithms class

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portfolio-old

A repo for my portfolio

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SETSolverProgram

A program to solve the SET card game puzzle

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UnitySpaceShooter

A clone of space invaders made inside unity

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godot-path-tracer

A path tracer written in godot's shader editor

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point-e

Point cloud diffusion for 3D model synthesis

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pulsar

A Community-led Hyper-Hackable Text Editor

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PyTracer

A python implementation of a Path Tracer

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Radi

A simple Ray Marched 3D renderer

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RayTracer-in-A-weekend

Following along with the raytracer in a weeked book

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Robert-W-Ward

My GitHub Profile Page

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StackAndQueueProgram

A program to demonstrate the stack and queue data structure

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