RivoLink / min3d-AndroidStudio

The min3d OpenGL framework and examples in an Android Studio project

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min3d-AndroidStudio

This is the min3d framework and examples project ported to Android Studio (v1.3.2+) and Gradle (v2.4+). It was originally built in 2010. That source code is at https://code.google.com/p/min3d/.

The min3d framework simplifies writing OpenGl on Android. Though it was written for OpenGL ES 1.0, it's a great introduction to OpenGL on Android and has lots of useful utilities and examples for the following:

  • Vertex index lists
  • Per-vertex colors
  • Vertex normals
  • Texture mapping
  • Light source (just the one, for now)
  • Camera class, with view frustrum settings
  • Object scale, euler rotation, and translation properties as expected
  • Object children that inherit parent's transform properties
  • Ability to render a subset of an object's list of faces
  • Triangle or point rendermodes (just the two, for now)
  • A few canned object primitives
  • Reading 3D objects from different file formats:
    • WaveFront OBJ
    • AutoDesk 3DS
    • id Tech 2 MD2

There are 2 modules in this project:

  • app is the Android application with several examples using min3d.
  • min3d is the min3d framework that the Android application examples use.

License

MIT LICENSE

http://opensource.org/licenses/mit-license.php

Acknowledgements

Lee Felarca and Dennis Ippel wrote the original code. See http://zeropointnine.com/blog/a-3d-framework-for-android-min3d/

Mario Viviani did the original port to Android Studio (version 0.4.4) from which this project was created. See https://github.com/Mariuxtheone/min3dSampleProject-AndroidStudio

Notes

Before importing the project into Android Studio you may want to modify the Android SDK version targets found in:

  • app/build.gradle
  • min3d/build.gradle
  • app/src/main/AndroidManifest.xml

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The min3d OpenGL framework and examples in an Android Studio project


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