Rinnegatamante / ffd-vita

Port of Final Fantasy Dimensions for PSVITA.

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Final Fantasy Dimensions Vita

This is a wrapper/port of Final Fantasy Dimensions for the PS Vita.

The port works by loading the official Android ARMv6 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Changelog

v1.0

  • Initial release.

Note

  • The port has been tested with v.1.1.3 of the game.
  • Once in worldmap, it's suggested to go in Menu -> Config -> Controls and set it to Fix. By doing this, it will be possible to use physical buttons to move on the map, to interact with objects (Cross) and to open the Menu (Triangle).

Setup Instructions (For End Users)

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Obtain your copy of Final Fantasy Dimensions legally for Android in form of an .apk file and an obb. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store.
  • Open the apk with your zip explorer and extract the file libjniproxy.so from the lib/armeabi folder to ux0:data/ffd.
  • Extract the folder res inside ux0:data/ffd.
  • Extract the obb file in ux0:data/ffd and rename the file main.obb.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • TheFloW for the original .so loader.
  • frangarcj for FF5 Vita from which several code snippets had been taken since the two games share the engine.
  • withLogic for testing the homebrew and providing screenshots.
  • Brandonheat8 for the Livearea assets.

About

Port of Final Fantasy Dimensions for PSVITA.

License:MIT License


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