Ricardo Luís Vaz Silva (RicardoLuis0)

RicardoLuis0

Geek Repo

Location:Brazil

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Ricardo Luís Vaz Silva's repositories

ZJSON

ZScript JSON Parser (with trailing comma and single/multi-line comment support)

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AimAssist

aim assist mod for GZDoom

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json_c

C99 JSON parser (supports C/C++ style comments and trailing commas)

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TestMod

Weapon/Enemy mod for GZDoom

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gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.

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GZDoomUpdater

Auto-updater for GZDoom -- launchs gzdoom after checking/updating, and forwards arguments it receives to gzdoom

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RBuild

Simple C/C++ Buildsystem

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bf

simple brainfuck interpreter in c

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c8emuC

CHIP-8 emulator, debugger, assembler and disassembler. Written in C.

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daggerfall-unity

Open source recreation of Daggerfall in the Unity engine

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interactive_interpreter

interactive expression interpreter for codewars kata

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json_cpp

simple C++ JSON parser using std::variant (also supports C/C++ style comments and trailing commas)

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JsonParser

Simple Json parser for C++, supports '#' comments and trailing commas

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lai

LAI is an interpreter for AML, the ACPI Machine Language.

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my_printf

printf for interpreter

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OpenLara

Classic Tomb Raider open-source engine

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OSDevV2

second attempt at osdev, using `wiki.osdev.org`

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PNGOffsetExtractor

For ZDoom/GZDoom - Extracts Offsets from PNG files into a TEXTURES lump (outputs to stdout, to save it into a file, redirect with `>`)

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REdit

A simple console text editor (WIP)

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seqfilren

Sequential File Renamer - A tiny windows/linux commandline tool I made for myself

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TEdit

simple console text editor

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UltimateDoomBuilder

Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)

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UniversalFlexibleHUD

Universal flexible HUD for GZDoom

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VkDoom

ZDoom based source port with a primary focus on Vulkan and modern computers

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whitespace

whitespace interpreter for codewars kata

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