Ricardo Luís Vaz Silva's repositories
gzdoom
GZDoom adds an OpenGL renderer to the ZDoom source port.
GZDoomUpdater
Auto-updater for GZDoom -- launchs gzdoom after checking/updating, and forwards arguments it receives to gzdoom
RBuild
Simple C/C++ Buildsystem
bf
simple brainfuck interpreter in c
daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
interactive_interpreter
interactive expression interpreter for codewars kata
json_cpp
simple C++ JSON parser using std::variant (also supports C/C++ style comments and trailing commas)
JsonParser
Simple Json parser for C++, supports '#' comments and trailing commas
lai
LAI is an interpreter for AML, the ACPI Machine Language.
my_printf
printf for interpreter
OpenLara
Classic Tomb Raider open-source engine
OSDevV2
second attempt at osdev, using `wiki.osdev.org`
PNGOffsetExtractor
For ZDoom/GZDoom - Extracts Offsets from PNG files into a TEXTURES lump (outputs to stdout, to save it into a file, redirect with `>`)
REdit
A simple console text editor (WIP)
seqfilren
Sequential File Renamer - A tiny windows/linux commandline tool I made for myself
UltimateDoomBuilder
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)
UniversalFlexibleHUD
Universal flexible HUD for GZDoom
VkDoom
ZDoom based source port with a primary focus on Vulkan and modern computers
whitespace
whitespace interpreter for codewars kata