Dave's repositories
RetroCoderASM-TV-ZX_Dev
Z80 ASM ZX Spectrum Beginner Level Game Development
RetroCoderTV-SpaceTaxi
A cheap imitation of the C64 classic Space Taxi designed to run on ZX Spectrum 48k. Written in Z80 Assembly and compiled using sjasmplus
ZX-Next_Empty-Project
A completely blank template for a Next game. Contains no sprites or any bloat. The only non-essential code is the 'game delay' timer and the empty routines such as 'start' 'update' and 'draw'
ZX_Next_SpookyPlatformer
A spooky platformer
Spectrum-Next-Sprites-First-Steps
First look at using 256 colour sprites in Layer 2 on ZX Spectrum Next. Z80n Assembly
ZX-Next_Final-Fantasy-RPG
Eventually will become a full RPG game similar to the NES classic FF1
ZX_Next_RockPaperScissors
Intended as a small mini-game to include within another game
Gameboy101_BackgroundTilemap
Barebones display of background layer tile map.
Gameboy101_Sprite101
A sole sprite above a tiled background
ZX-Next_Final-Fantasy-RPG_2
Basic test gameplay similar to FF1
ZX-Next_Red-Dwarf-Adventure
Making a simple adventure game. Based on TV show Red Dwarf. Game in the style of Final Fantasy 1 but with added puzzle elements
ZX-Next_Space-Invaders
Will end up being a half-baked version of the arcade classic Space Invaders. The intention here is to explore the use of 16x16 sprites only and learn more about how to manipulate them using the ZX Next Sprite Hardware
ZX_Next_SavingGameDataSimple
A most simple implementation of read/write to disk. Used for creating savegame feature. Could also apply to loading level or other data to use the the game from disk at runtime
ZX_Next_WonderBoy
Wonderboy was one of my favourite arcade games as a young boy. Even if I mainly just played level 1 over and over again. :D
ZXNext-BaseTemplate
Template with a single sprite on screen