Dave (RetroCoderTV)

RetroCoderTV

Geek Repo

Company:RetroCoder TV

Location:London

Home Page:https://twitch.tv/retrocodertv

Twitter:@retrocoder3

Github PK Tool:Github PK Tool

Dave's repositories

RetroCoderASM-TV-ZX_Dev

Z80 ASM ZX Spectrum Beginner Level Game Development

RetroCoderTV-SpaceTaxi

A cheap imitation of the C64 classic Space Taxi designed to run on ZX Spectrum 48k. Written in Z80 Assembly and compiled using sjasmplus

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ZX-Next_Empty-Project

A completely blank template for a Next game. Contains no sprites or any bloat. The only non-essential code is the 'game delay' timer and the empty routines such as 'start' 'update' and 'draw'

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ZX_Next_SpookyPlatformer

A spooky platformer

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MegaChess

A somewhat mega but not quite complete Chess Game. CPU or Human players. CPU player is Stockfish

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Spectrum-Next-Sprites-First-Steps

First look at using 256 colour sprites in Layer 2 on ZX Spectrum Next. Z80n Assembly

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ZX-Next_Final-Fantasy-RPG

Eventually will become a full RPG game similar to the NES classic FF1

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ZX_Next_RockPaperScissors

Intended as a small mini-game to include within another game

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Gameboy101_BackgroundTilemap

Barebones display of background layer tile map.

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Gameboy101_Sprite101

A sole sprite above a tiled background

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ZX-Next_Final-Fantasy-RPG_2

Basic test gameplay similar to FF1

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ZX-Next_Red-Dwarf-Adventure

Making a simple adventure game. Based on TV show Red Dwarf. Game in the style of Final Fantasy 1 but with added puzzle elements

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ZX-Next_Space-Invaders

Will end up being a half-baked version of the arcade classic Space Invaders. The intention here is to explore the use of 16x16 sprites only and learn more about how to manipulate them using the ZX Next Sprite Hardware

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ZX_Next_SavingGameDataSimple

A most simple implementation of read/write to disk. Used for creating savegame feature. Could also apply to loading level or other data to use the the game from disk at runtime

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ZX_Next_WonderBoy

Wonderboy was one of my favourite arcade games as a young boy. Even if I mainly just played level 1 over and over again. :D

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ZXNext-BaseTemplate

Template with a single sprite on screen

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