Retera / HiveWE

A Warcraft III world editor.

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HiveWE

A Warcraft III world editor. Thread on Hive

HiveWE Screenshot

Features

  • Directly edit the pathing map
    Edit the Pathing Map
  • Edit the terrain Edit the Terrain
  • Edit JASS with syntax hightlighting, tabs, code completion and more. Jass Editor
  • Manage your imports with folders! Manage imports
  • Edit global tile pathing
    Edit global tile pathing

Build Instructions

  1. Download and unzip source
  2. Get Qt opensource (Any newer version should work) MSVC 2017 64 bit binaries from https://www.qt.io/download (use the opensource installer)
  3. Also get the Qt Visual Studio Tools (go to Visual Studio, Tools -> Extensions and Updates -> Online -> Search for Qt)
  4. Set up the Qt Visual Studio Tools from inside Visual Studio (add a version and point to the Qt binaries)
  5. Set this version as the project its main version.
  6. Done

Possible Contributions

Want to help with the development of HiveWE? Below is a list of features that you could implement. You can try one of these or just add something else you feel like HiveWE should have. Any contributions are welcome!

  • Being able to change forces/teams
  • Changing map sizes/camera bound
  • Ramp editing with the terrain palette
  • Or any other functionality you think would be cool

If you have any questions then don't be afraid to message me here, at HiveWorkshop (eejin) or on Discord eejin#4240

About

A Warcraft III world editor.

License:MIT License


Languages

Language:C++ 64.8%Language:C 33.8%Language:Objective-C 1.2%Language:GLSL 0.1%Language:CMake 0.1%