RedKenrok / GGJ2016-HolyTower

The source code of Holy Tower a semi-text based adventure game made during the Global Game Jam 2016 in Unity3D.

Home Page:https://globalgamejam.org/2016/games/holy-tower

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Holy Tower

Global Game Jam 2016

Titlescreen

The following project was made during the Global Game Jam of 2016 by Jesse Deerenberg and I.

What we created is a semi-text based game, in which the player is a wise man, priest-like figure. The player’s job is to help him and the village to survive by bringing offerings to the god-like guardians. The villagers will come to the player to ask his help with the issues that they face, be it floods, broken bridges, plagues, storms or whatnot.The player has a free choice of which of the three gods to bring an offer to, and also what that offer is. This creates a sense of agency as their choices actively influence and change the game world. The game was made using only two “Colours”: Black and White, is playable with a SNES to usb controller and runs on Windows (Keyboard can also be used instead of the controller, using wasd or arrow keys and z/x for accepting or returning).

Global Game Jam page Unity version 5.3.2f1

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The source code of Holy Tower a semi-text based adventure game made during the Global Game Jam 2016 in Unity3D.

https://globalgamejam.org/2016/games/holy-tower


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