Using OpenGL 3.3 with C++
Basically a single light map, no lighting model was used
Build the executable outside Assets folder, and run it.
Using Meson, Dependencies are:
- SFML (Window module at least)
- Assimp
- GLEW
Under MIT, check License
A simple single point light shadow mapping with OpenGL 3.3 and C++
Using OpenGL 3.3 with C++
Basically a single light map, no lighting model was used
Build the executable outside Assets folder, and run it.
Using Meson, Dependencies are:
Under MIT, check License