RaweSchenk / ProjectOrbit

Unity3D and Mapbox SDK used to generate Location-Based World-Scale AR game

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ProjectOrbit

Spring 2019 Capstone Project

A project seeking to leverage cutting edge location-based mapping software with Unity3D Gaame Development IDE to generate a game with AR GameObjects to populate based on specific Predetermined Lat, Long coordinates with minimal drift and clear visuals.

Dev Team

  • Ryan Schenk
  • Thor Milsaps
  • Sarah Schnoor

Design Team

  • Daniella Ozair
  • Kyle Peterson

Project Management

  • Josh Lee

Admin/Mentor

  • Cassie Bowman

About

Unity3D and Mapbox SDK used to generate Location-Based World-Scale AR game


Languages

Language:C# 94.1%Language:ShaderLab 3.3%Language:Objective-C++ 1.7%Language:HLSL 0.4%Language:Objective-C 0.4%Language:GLSL 0.1%Language:Smalltalk 0.0%