Raphael Tarita's repositories
JavaSportsClub-testengine
A test engine for the SportsClub project, which is a task in the SS2021 PR2 course (UNIVIE)
msw-server
Minecraft Server Watcher - Server Application
ADS_b-plus-tree
A B+ Tree Implementation in C++, created for the SS2021 course ADS (UNIVIE)
ascriibe-core
Kotlin Multiplatform Code to convert images from various formats to ASCII art
PLC_a1_hausverwaltung
Implementation of the "Hausverwaltung (Aufgabe 1)" assignment in the WS2021 PLC course (UNIVIE)
PLC_a2_traffic-controller
Implementation of the "TrafficController (Aufgabe 2)" assignment in the WS2021 PLC course (UNIVIE)
PLC_a3_webshop
Implementation of the "Webshop (Aufgabe 3)" assignment of the WS2021 PLC course (UNIVIE)
PLC_a4_bigcalc
Implementation of the "BigCalc (Aufgabe 4)" assignment in the WS2021 PLC course (UNIVIE)
PR2_smartpointer
Implementation of the "smartpointer" assignment in the SS2021 PR2 course (UNIVIE)
PR2_sportsclub
Implementation of the "sportsclub" assignment in the SS2021 PR2 course (UNIVIE)
PR2_vector
A Vector Implementation in C++, created for the SS2021 course PR2 (UNIVIE)
skullgame-client-cli
A prototypical CLI client implementation of the Skull game (https://en.wikipedia.org/wiki/Skull_(card_game)). Primarily used for testing the server.
googleauth-kotlin
a kotlin-idiomatic wrapper around wstrange/GoogleAuth
multiplaform-metadata
kotlin multiplatform in-memory null-safe optionally typed metadata storage
skullgame-server
Server implementation of the Skull game (https://en.wikipedia.org/wiki/Skull_(card_game))
DBS_YourBuild_DatabasePopulation
Implementation of the database population engine for the assignment in the WS2022 DBS course (UNIVIE)
DBS_YourBuild_WebsiteCRUD
Implementation of the database CRUD Website for the assignment in the WS2022 DBS course (UNIVIE)
Extras
📦 The Extras bucket for Scoop.
kotlin-compiler-server
Server for executing kotlin code
nanorc-lite-gentoo
Improved Nano Syntax Highlighting Files (without gentoo default highlighters)
skullgame-common
common code used by my Skull server and client implementation