RandyWeyer / LootCrateSimulator

A clicker game where you spend gold to level up idle and click damage.

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LootCrateSimulator

This program was designed to emulate the high octane experience of earning and using loot crates. Everyone knows that everyone loves loot, especially when it comes out of a crate and or box like object.

Authorship

  • Randy Weyer, Nick Rogers, Noah Medoff, John Murray, Collin Bates, Brian Palowski, and Alex Bunnell

Technologies Used

  • Angular.js
  • Node.js
  • Firebase
  • HTML/CSS

Installation Instructions

Specs
  • The program should allow a user to log in to a unique user account with their password.
  • The program should feature a clicker game that scales automatically with the player level.
  • The program should store the players stats, gold and items on a Firebase.
  • The program should allow the user to purchase loot crates with their gold in the shop.
  • The program should allow the user to open their loot crates to apply the listed stats to their account.
Licensing
  • This program utilizes an MIT license. ======= This project was generated with Angular CLI version 1.0.0.

Development server

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive/pipe/service/class/module.

Build

Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the -prod flag for a production build.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor. Before running the tests make sure you are serving the app via ng serve.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

A clicker game where you spend gold to level up idle and click damage.


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