![Screenshot 2024-06-05 at 7 25 12 PM](https://private-user-images.githubusercontent.com/5355774/337045757-d471ad11-ea90-4c99-acd4-8f4ab839adc5.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTg5OTY0NjgsIm5iZiI6MTcxODk5NjE2OCwicGF0aCI6Ii81MzU1Nzc0LzMzNzA0NTc1Ny1kNDcxYWQxMS1lYTkwLTRjOTktYWNkNC04ZjRhYjgzOWFkYzUucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDYyMSUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA2MjFUMTg1NjA4WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9YjAwNGY1NjUxYWZhMmUxZGE2MGUyOTIzNDMzZGVlZmVlMDIzYzczYzQ4NjVkNzA2MThmNTY5MGM4NDQ2OWQ1YSZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.ozlsg28ntX_NxDUdQD2uFUPtFN5JvHXweb1iy0dgs60)
![Screen Shot 2023-09-08 at 4 21 39 PM](https://private-user-images.githubusercontent.com/5355774/266727707-c692e56a-00e9-4bbe-9802-c18946e8544c.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTg5OTY0NjgsIm5iZiI6MTcxODk5NjE2OCwicGF0aCI6Ii81MzU1Nzc0LzI2NjcyNzcwNy1jNjkyZTU2YS0wMGU5LTRiYmUtOTgwMi1jMTg5NDZlODU0NGMucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDYyMSUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA2MjFUMTg1NjA4WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9MWRlNjBlMDBmNDM2ZTM4NWY1NDE0ODVmMTdjMDdiMWVkYmE1MWRhNzQ5Y2M5NWVmMTQ5ZjZmYWZmODMyNmI2MSZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.1njB7faKNAKWkGUzSGGkpG47UZV2YgBcDFuR9t1yZ-0)
A survival game for the exploration of Bevy/Rust and game development.
Feature-rich roguelike survival gameplay:
- Diablo-style loot with randomized attribute rolls
- Stat points upon level, tons of attributes to increase
- HP, Mana, Food resources
- Full procedural world generation, with tons of foliage, plants, etc
- Random dungeon generation (Dimention support, like minecraft)
- Chunking optimizations
- Day/Night cycle
- 4 enemies and 1 boss with animations and different attack styles/flavor
- Tons of weapon types: melee, ranged, and magic with diferent play styles
- Weapon upgrades (bows shoot in a spread, chain lightning upgrade, etc)
- Fully custom UI implementation: Inventory, Containers(chests), Stats page, tooltips, HUD, etc
- Damage numbers!
- Wind shader for trees
- Custom shader to render player's armor assets on top of existing animation files, without the need for new assets per armor piece combination
- Tons of different items for crafting, building, and utility (like potions, food)
- Beautiful art pack and UI (still a WIP)
- Internal tooling for easy addition of new enemies, items, world generation items/params, etc all with the power of
bevy_proto
and custom tooling to make further development fast and easy! - Simple enemy AI, expanding to mroe complex behaviors soon
- Saving/Loading gameplay -> blocked upstream for
bevy_ecs_tilemap
, a WIP - Gameplay integration for mentioned weapon upgrades
- More bosses/enemies! -> (huge art bottleneck)
- Improved world generation algorithems
- Add configuration options for device specific settings (for example screen resolution)
- Options menu
run using cargo run --release
, if not using a retina Display, game might render too large, change HEIGHT
constant in main.rs
WASD
to moveI, E, TAB,
opens inventoryB
opens stats pageF
interact with fairy merchant- Mouse buttons to attack/use item
SPACE
to dash
The goal is to launch on steam one day. The current state of the game is a lot better than it was a year ago, and im sure it will be even better next year. I currently have no idea when it will be ready for an early access release.
I am in the process of getting a ton more pixel art/animation assets in order to build out the bosses in the game, as well as some more hostile and passive mobs.
Beyond adding more art/creatures, there are some open game-design related concepts that need to be figured out before the game feels right. Some of those missing things are part of the list above, but a lot of them are unknown.
If you would like to play-test this game but don't know how to set up rust
to compile it, contact me for an executable build of the game.