Stark-Holmes's repositories

stanford-corenlp

Python wrapper for Stanford CoreNLP.

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InferSent

Sentence embeddings (InferSent) and training code for NLI.

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Decaf-Compiler

A Compiler made for the Decaf Language using Flex, Bison and LLVM IR for generating code dump and interpreting.

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Automatic-Text-Scoring-1

Implementation of the paper - "SKIPFLOW: Incorporating Neural Coherence Features for End-to-End Automatic Text Scoring"

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Combinatorial-auction-using-Smart-Contract

A smart contract that will conduct a single-minded combinatorial auction

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WCT-TF

TensorFlow/Keras implementation of "Universal Style Transfer via Feature Transforms" from https://arxiv.org/abs/1705.08086

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Automatic-Text-Scoring

Implementation of paper “​ SKIPFLOW: Incorporating Neural Coherence Features for End-to-End Automatic Text Scoring​ ”

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System-and-Network-Security-Assignments

System and Network Security Course assignments

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Wiki_Search_Engine

Scalable an efficient search engine using the wikipedia data

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interactive_user_defined_shell_in_c

Creating an interactive user defined shell

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architect

Architect is a Jekyll theme for GitHub Pages

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Proxy_Server

Proxy server Implementation

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P2P-file-sharing

an Application Level program to keep two separate directories synced, similar to Drop- box, using sockets. Program should keep an index of files in the current directory, and support hashes to verify files.

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Extracting-subtrees-from-dependency-trees

The project will involve automatically extracting subtrees from the treebank. ▸ Generalizing the structures and coming up with a subtree bank representing basic structures.▸ Automatically extract all subtrees possible from a given tree bank . ▸ Create a sub-tree bank where each group consists of sub trees based on similar POS tag , CHUNK tag ,for the parent & child and dependency between them .

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Aquarium

3D fish aquarium implemented in webgl

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Bloxorz

Bloxorz game implemented in opengl with controls given in controls.pdf

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Brick_Breaker

A 2D laser shooting game , where you fire laser beams from a canon on the left to targets that are randomly dropping from the top of screen. There are some mirrors placed in the path where laser rays can be Laser Canon Mirror reflected. The player can control the angle and vertical position and firing of the canon and gets points for shooting the target (black bricks). Any mis-targeting would cost Brick Brick negative points. Additionally, on the bottom of the screen Basket Basket there are two movable baskets to collect color specific bricks. The game is over if any of the black brick is collected in any of these two baskets at bottom or more than a finite number of non-black bricks are targeted by the player. Player can Zoom in and out and also can pan the screen

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Ultimate_tic_tac_toe_bot

A bot which plays a varied version of the ultimate tic tac toe

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