Raikir-i-sh's repositories
SekiroMods
Tools & Mods that I used to make game look more cool, Less Grindy
udacity-dlnd-projects
My solutions to the projects assigned for the Udacity Deep Learning Nanodegree
aima-pseudocode
Pseudocode descriptions of the algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"
Android_Projects
List of source codes of some android apps I made using Android Studio
APIs
Code Repo for API course in Fullstack ND
awesome-cheatsheet
:beers: awesome cheatsheet
Business-Analyst-Nanodegree
Udacity Online Course
char-rnn
Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch
DeepLearningFlappyBird
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
DontStarveMods
Mods that make gameplay more fun, QoL changes
FatCrusherNodemcu
2d platformer with player controlled by AI that is trained using ML-agents API. Gameflow manipulated according to heartrate of the user who is expected to be exercising in order to progress in the game.
firstPracticeRepo
checking branching and merging in This easy to understand repository.
Full-Stack-Foundations
Solution Code to Full Stack Foundations (ud088)
ML-From-Scratch
Machine Learning From Scratch. Bare bones Python implementations of machine learning models and algorithms with a focus on accessibility. Aims to cover everything from data mining to deep learning.
multiplayer
Unity multiplayer packages and samples
Multithreading-Csharp
C# files about locking, threads from Lynda's course.
ParkingSystemSimulator
This project is focused on building a parking area that takes real-life input about in/out-going cars to manage the parking slots efficiently
python-cheatsheet
Comprehensive Python Cheatsheet
Raikir-i-sh
Config files for my GitHub profile.
RoboND-Kinematics-Project
Pick and Place project for RoboND Term 1
ud864
Public repository for code examples used in Udacity's Google Maps APIs course (https://www.udacity.com/course/google-maps-apis--ud864).
UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D.