Renaud Lefrançoise's repositories
BattleNetwork-AllStars
This is an old project. It is a PSP (Playstation Portable) game inspired by Megaman: Battle Network game on Game Boy Advance. This game is a fighting game with characters from various anime / manga / games that I like. The battle system uses the same mechanics than Megaman: Battle Network.
mmo-browser
This is an old project. It is a little Web Browser MMORPG that was supposed to be a sandbox with many features, but I just implemented very basic stuff.
better-unity-webgl-template
A better default template for Unity WebGL
EscapeRoomVR
An Escape Room in VR on Unity
ExitiumBattleSimulator
It is the battle simulator for ExitiumRPG. It was developed to help players to choose the build of their character.
ExitiumRPG
Exitium RPG was a Role play forum with RPG mechanics (battle system, shops, worldmap, ...)
FireEmblemOnline
This is an old project. It is a browser online game inspired by Fire Emblem: Radiant Dawn.
HSV-Color-Picker-Unity
HSV color picker using Unity UI
PlantUmlClassDiagramGenerator
This is a generator to create a class-diagram of PlantUML from the C# source code.
RollerSplat
This project is a test I did to apply to a job on Unity3D. It demonstrates well designed architecture using Zenject, UniRx and interfaces.
ShooterWithECS
This is a little shooter game on Unity using the new ECS paradigm.
SpriteAnimationEditor
It is a tool to create sprite animations for some of my 2D games.
stduuid
A C++17 cross-platform implementation for UUIDs
Tools
All the tools I developed for games or other stuff.
TowerColor
It is a project I did as a technical test for a job. It uses Zenject, UniRx.Async and DOTween
unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
UnityPlayerActivityListener
Possible solution to avoid extending UnityPlayerActivity to listen Activity events.