Renaud Lefrançoise (RLefrancoise)

RLefrancoise

Geek Repo

Location:Nantes, France

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Renaud Lefrançoise's repositories

Morph

Morph is a device agnostic framework to develop applications on Unity without caring about the device it will run on. The framework is focused on AR and VR applications.

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BlackFox

A Game Engine in C++

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BattleNetwork-AllStars

This is an old project. It is a PSP (Playstation Portable) game inspired by Megaman: Battle Network game on Game Boy Advance. This game is a fighting game with characters from various anime / manga / games that I like. The battle system uses the same mechanics than Megaman: Battle Network.

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mmo-browser

This is an old project. It is a little Web Browser MMORPG that was supposed to be a sandbox with many features, but I just implemented very basic stuff.

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Unity-MVC

MVC design pattern implementation in Unity

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ARWorld

AR World is a virtual world generated from the real world.

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better-unity-webgl-template

A better default template for Unity WebGL

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Box2D

Box2D is a 2D physics engine for games

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cinject

C++ dependency injection framework

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EscapeRoomVR

An Escape Room in VR on Unity

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ExitiumBattleSimulator

It is the battle simulator for ExitiumRPG. It was developed to help players to choose the build of their character.

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ExitiumRPG

Exitium RPG was a Role play forum with RPG mechanics (battle system, shops, worldmap, ...)

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FireEmblemOnline

This is an old project. It is a browser online game inspired by Fire Emblem: Radiant Dawn.

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HSV-Color-Picker-Unity

HSV color picker using Unity UI

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Kizuna

Kizuna helps designing a network protocol. by making packets creation easier.

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luajit

CMAKE building environment for LuaJIT

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PlantUmlClassDiagramGenerator

This is a generator to create a class-diagram of PlantUML from the C# source code.

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RollerSplat

This project is a test I did to apply to a job on Unity3D. It demonstrates well designed architecture using Zenject, UniRx and interfaces.

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ShooterWithECS

This is a little shooter game on Unity using the new ECS paradigm.

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SpriteAnimationEditor

It is a tool to create sprite animations for some of my 2D games.

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stduuid

A C++17 cross-platform implementation for UUIDs

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TicTacToe

This game is a test I did to apply for a job on Unity3D. It demonstrates event-based programming using UniRx, artificial intelligence thinking according to a difficulty range, continue a game from a snapshot, game history.

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Tools

All the tools I developed for games or other stuff.

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TowerColor

It is a project I did as a technical test for a job. It uses Zenject, UniRx.Async and DOTween

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unity-gameplay-ability-system

A unified framework for implementing ability systems in Unity

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UnityPlayerActivityListener

Possible solution to avoid extending UnityPlayerActivity to listen Activity events.

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