Implemented Tilemaps using the ogmo level editor. Conveyor Belts Bullets Toggle Switches Coins Keys and Doors Simple Enemies //Dont do damage yet Lava Mouse Aim TODO Pathfinding Pause Menu Saves Bullet Time Use int instead of strings on colors
a puzzle/action game.
Implemented Tilemaps using the ogmo level editor. Conveyor Belts Bullets Toggle Switches Coins Keys and Doors Simple Enemies //Dont do damage yet Lava Mouse Aim TODO Pathfinding Pause Menu Saves Bullet Time Use int instead of strings on colors
a puzzle/action game.