RADj375 / Sarah-Bot-Game-Constructing-

Game constructor

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Sarah-Bot-Game-Constructing-

Game constructor // Quantum Sarah's Code with Schrödinger Equation, Quantum Fluid Dynamics, Deep Learning (4D Burn), and AR Games /*

  • package-ecosystem: "github-actions" directory: "/" schedule: interval: "weekly"

  • package-ecosystem: "cargo" directory: "/" schedule: interval: "weekly" groups: wgpu-dependencies: patterns: - "futures-intrusive" - "pollster" - "text_placeholder" - "wgpu" wasm-bindgen-dependencies: patterns: - "js-sys" - "wasm-bindgen" - "wasm-bindgen-futures" - "wasm-logger" - "wasm-timer" */

// Quantum Sarah's Code function quantumSetup() { // Create a quantum canvas createQuantumCanvas(300, 200); // Quantum loop quantumLoop(); }

const quantumPoint1 = { x: 50, y: 100 }; const quantumPoint2 = { x: 50 };

addEventListener('quantum-load', function(e) { // Your quantum code with Schrödinger equation and fluid dynamics // ...

// Symbolic representation of the Schrödinger equation const psi = quantumWaveFunction(); // Replace with actual quantum wave function const hbar = quantumReducedPlanckConstant(); // Replace with actual quantum constants const m = quantumMass(); // Replace with actual quantum mass const laplacianPsi = quantumLaplacianOperator(psi); // Replace with actual quantum Laplacian operator const v = quantumPotentialEnergy(); // Replace with actual quantum potential energy

const schrodingerEquation = quantumImaginaryUnit() * hbar * quantumPartialDerivative(psi) / quantumPartialDerivativeTime() - (hbar ** 2) / (2 * m) * laplacianPsi + v * psi;

// ...

// Deep Learning (4D Burn) Model class VirtualNeuron4D { constructor(bias, weights) { this.bias = bias; this.weights = weights; this.output = 0.0; this.potential_energy = 0.0; }

calculateOutput(inputs) {
  // Calculate the potential energy of the neuron with noise
  const noisyInputs = inputs.map(input => input + Math.random());
  this.potential_energy = 0.0;

  for (let i = 0; i < noisyInputs.length; i++) {
    for (let j = 0; j < this.weights[i].length; j++) {
      for (let k = 0; k < this.weights[i][j].length; k++) {
        for (let l = 0; l < this.weights[i][j][k].length; l++) {
          this.potential_energy += noisyInputs[i] * this.weights[i][j][k][l];
        }
      }
    }
  }

  // Update the output using some activation function (not specified in the provided code)
  this.output = this.potential_energy; // Replace with your activation function
}

}

// AR Games Code function createGraphics() { // TODO: Implement this function using Autodesk 3D Rendering // Placeholder for creating graphics rendering programs for AR games }

// Example usage of createGraphics createGraphics(); });

class QuantumVirtualNeuron { // Your quantum code for VirtualNeuron // ... }

class QuantumVirtualNeuralNetwork { // Your quantum code for VirtualNeuralNetwork // ... }

// Quantum printing console.log("Quantum Sarah's Code with Schrödinger Equation, Quantum Fluid Dynamics, Deep Learning (4D Burn), and AR Games");

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Game constructor

License:GNU General Public License v3.0