Giters
QodotPlugin
/
qodot-plugin
(LEGACY) Quake .map support for Godot 3.x
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Stargazers:
957
Watchers:
23
Issues:
147
Forks:
71
QodotPlugin/qodot-plugin Issues
Exporting game config from Godot sets the wrong icon name
Updated
8 months ago
'Filter' texture flag defaults to 'on' when using new textures and rebuilding
Updated
a year ago
Comments count
1
Can't save in Trenchbroom after a "Full Build" in Godot 4.1
Updated
a year ago
Invalid call. Nonexistent function 'build_def_text' in base 'Resource (QodotFGDSolidClass)'
Updated
a year ago
Comments count
2
Can't add class properties to QodotFGDClass resources
Updated
a year ago
Allow adding the repo as a submodule by moving addons to the root.
Updated
a year ago
Comments count
1
Wad files make the Game freeze on start and prints error
Updated
a year ago
Comments count
1
Apply trenchbrooms layer names
Updated
a year ago
"full build" is missing
Closed
a year ago
Comments count
1
Supporting OpenRadiant: A generic "standalone" version of the GtkRadiant editor
Updated
a year ago
Comments count
4
Worldspawn layers cant share textures with brush entities
Updated
a year ago
Can't build map in exported game
Updated
a year ago
the length of string of all enabled textures folders paths together must be smaller than 255 characters
Updated
a year ago
Comments count
1
qodot_trenchbroom_config_folder.tres doesn't open (new projects contain icon.svg, not icon.png)
Closed
a year ago
Comments count
1
Document loading maps at runtime from game resources
Closed
a year ago
Comments count
3
godot 4.0 support when?
Closed
a year ago
Comments count
2
WAD textures with name containing upper case characters are not applied to mesh materials
Updated
a year ago
Allow option to build and keep all brushes as separate static bodies and meshes
Closed
a year ago
Comments count
2
Qodot does not look for/import bitmap textures
Closed
a year ago
Comments count
1
Support for Godot 4
Closed
a year ago
Comments count
12
Point Entities build as QodotSpatial instead of chosen Node Class
Updated
a year ago
Unable to load Qodot in Godot Beta 16
Closed
a year ago
Comments count
2
WAD3 support
Updated
a year ago
Comments count
1
Using WADs causes issues with loading textures when building at runtime
Closed
a year ago
I should launch Godot as root to see Qodot nodes, strange no ?
Closed
a year ago
Comments count
9
Godot editor freezes and crashes after installing Qodot
Closed
2 years ago
Comments count
1
Plugin does not work under Apple Silicon (M1-ARM64) due to a lack of correct binaries
Updated
2 years ago
Comments count
12
Can't find qodot nodes after installing in clean project on Windows 11
Closed
2 years ago
Comments count
1
Solid Class Entities don't show in Trenchbroom.
Closed
2 years ago
Rotating point class doesn't rotate object in game
Closed
2 years ago
Comments count
1
Adding default texture scale to game config through godot
Closed
2 years ago
Comments count
2
Room support
Closed
2 years ago
Comments count
2
'angle' property from trenchbroom not used for scenes instanced from point classes
Closed
3 years ago
Comments count
1
Map made in blender export using plugin doesn't work despite having similar / same map file
Updated
3 years ago
Comments count
5
M1 Mac Library Issue
Closed
3 years ago
Comments count
2
Allow multiple patterns for building Auto PBR Materials
Updated
3 years ago
QodotMap won't apply textures with spaces in the filename or filepath
Updated
3 years ago
Can't create QodotFGD resources in Godot 3.2.4 beta 2
Closed
3 years ago
Build geometry separated by brushes
Closed
3 years ago
Comments count
2
Godot UV and Trenchbroom texture scale missmatch
Closed
3 years ago
Comments count
1
Godot reports "Resources still in use at exit"
Updated
3 years ago
Comments count
8
Integrate Qodot an engine module (either core or independent)
Updated
3 years ago
Comments count
2
qodot_trenchbroom_config_folder.tres doesn't work unless you have the default "icon.png" in your project
Closed
3 years ago
Comments count
3
Godot gets stuck on (re)importing assets when adding qodot to project
Closed
3 years ago
Comments count
1
Another way to set the override material for each texture
Updated
3 years ago
stairs question
Closed
3 years ago
Comments count
1
linux (debian) Trenchbroom/games/ folder
Closed
3 years ago
Comments count
2
Modelformats (and other fields) support for TrenchBroom game config
Updated
3 years ago
Load maps when the game is compiled and running
Closed
4 years ago
Comments count
1
How To Setup Qodot On Linux?
Closed
4 years ago
Comments count
4
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