Giters
QodotPlugin
/
Qodot
Quake .map support for Godot 4.2
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Stargazers:
555
Watchers:
16
Issues:
77
Forks:
54
QodotPlugin/Qodot Issues
Qodot takes TrenchBroom's layers like func_groups. Any entities inside aren't included as children.
Closed
4 months ago
Comments count
4
Trenchbroom group hierarchy resolution fails
Closed
4 months ago
Comments count
1
Wrong material textures
Closed
5 months ago
Comments count
5
Load the .map using relative path (res://)
Updated
5 months ago
Comments count
6
Omit layer from map
Updated
5 months ago
Qodot Texture Loader uses "set_shader_param" instead of "set_shader_parameter"
Closed
5 months ago
Comments count
3
Comment out 'use TB hierarchy' code
Closed
6 months ago
Comments count
1
Error when trying to build map
Closed
6 months ago
Comments count
1
Worldspawn layers example map liquid physics don't seem to work
Updated
6 months ago
Example map 1.1 physics require rebuilding on Godot 4.2
Updated
6 months ago
Example map physics break when rebuilding
Updated
6 months ago
Setting FGD type of files both on entities and in FGDFile resources gives different kind of errors in TrenchBroom
Closed
6 months ago
Comments count
14
Problems with generating a GameConfig from Godot to Trenchbroom
Closed
6 months ago
Comments count
13
Textures appear blurry when map imported into Godot
Closed
8 months ago
Comments count
8
Make MapParser.cs more robust for patches and additional map formats
Updated
6 months ago
Comments count
12
node names have group names
Closed
6 months ago
Comments count
1
total nodes printout with print profiling
Closed
6 months ago
Comments count
1
Add texture ignore tags to GameConfig export
Closed
6 months ago
Comments count
3
FGD bug make choices without description give an error in TB.
Closed
6 months ago
Comments count
1
Preferred map format option for game definition
Closed
6 months ago
Comments count
2
Separate Meshes for Each Brush
Closed
6 months ago
Comments count
3
Visuals not set to build by default in the latest version
Closed
6 months ago
Comments count
1
Reduce filesize of map geometry in .tscn files
Updated
6 months ago
Brush entities have wrong normals with _phong 1.
Updated
6 months ago
Comments count
4
make QodotMap more friendly to version control (?)
Closed
6 months ago
Comments count
1
Extreme fps drop when walking into column corner
Closed
6 months ago
Comments count
2
Parent signature not matching at _import on quake_wad_import_plugin.gd
Closed
6 months ago
Comments count
1
Quick Build/Full Build/Unwrap do not appear on top bar for Qodot node
Closed
7 months ago
Comments count
3
Replace qodot with a .map to gltf compiler?
Closed
7 months ago
Comments count
1
Deletion of interior faces
Closed
7 months ago
Comments count
1
Cannot save map file in TrenchBroom while Godot is open
Closed
8 months ago
Comments count
6
Warn if nodes added by user are inside the QodotMap when pressing Build
Updated
8 months ago
Comments count
3
Qodot exports game config icon name wrong
Closed
8 months ago
Comments count
1
Change collision layer/mask on worldspawn's StaticBody3D from QodotMap's properties - feature request
Closed
8 months ago
Comments count
4
Build brushes with "skip" as Concave shapes
Closed
8 months ago
Comments count
3
Toolbar buttons are missing
Closed
8 months ago
Comments count
2
Full build leads to: System.FormatException: The input string '4.2624817' was not in a correct format.
Closed
8 months ago
Comments count
6
func_groups are built as dynamic geometry
Closed
9 months ago
Comments count
3
Newest godot (4.1.something) plugin doesn't work
Closed
10 months ago
Comments count
4
Unable to turn on addon
Closed
10 months ago
Comments count
3
Replace `QodotUtil.CATEGORY_STRING` with `@export_group`
Closed
a year ago
Comments count
1
Invalid call. Nonexistent function 'build_def_text' in base 'Resource (QodotFGDSolidClass)'
Closed
a year ago
Comments count
11
Can't save in Trenchbroom after a "Full Build" in Godot 4.1
Closed
a year ago
Comments count
2
Godot 4.1 - Running the UV2 Unwrapper displays an error message and crashes the engine
Closed
a year ago
Comments count
1
Update plugin.cfg version string
Closed
a year ago
Comments count
1
Remove "almost-duplicate" points when building the shape for Godot Physics
Closed
a year ago
Comments count
3
Build buttons not showing up
Closed
a year ago
Comments count
1
.map files are not exported in exports
Closed
a year ago
Comments count
1
QodotMap Node doesn't get created
Closed
a year ago
Add toggle for "Small Epsilon" to safely support grid size 0.125 Geometry and smaller
Updated
a year ago
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