ZhangZiHao (QELD)

QELD

Geek Repo

Github PK Tool:Github PK Tool

ZhangZiHao's starred repositories

HybridCLR_YooAsset_UniTask

整合HybridCLR+YooAsset+UniTask工程

Language:C++Stargazers:186Issues:0Issues:0

HOILAI-Galgame-Framework

HOILAI Galgame Framework(HGF)是由花濑研发的,基于Apache协议的Unity Galgame开源框架。

Language:C#License:Apache-2.0Stargazers:23Issues:0Issues:0

UISystem

通用UGUI系统

Language:C#Stargazers:171Issues:0Issues:0

anything_about_game

A wonderful list of Game Development resources.

License:Apache-2.0Stargazers:3006Issues:0Issues:0

AboutGameEngineGraphics

主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

License:MITStargazers:255Issues:0Issues:0

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Language:C#License:MITStargazers:7039Issues:0Issues:0

Unity3DTraining

【Unity杂货铺】unity大杂烩~

Language:C#License:MITStargazers:7352Issues:0Issues:0

YooAsset

unity3d resources management system

Language:C#License:Apache-2.0Stargazers:2290Issues:0Issues:0

UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

Language:C#License:MITStargazers:2556Issues:0Issues:0

Assemblies-Hotfix-Toolkit-Unity

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)

Language:C#Stargazers:172Issues:0Issues:0

GameEngineFromScratch

配合我的知乎专栏写的项目

Language:C++License:NOASSERTIONStargazers:1715Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:6204Issues:0Issues:0

ILRuntimeU3D

Unity3D demo project for ILRuntime

Language:C#Stargazers:508Issues:0Issues:0

UIAndShader

一些Unity的UI组件和shader

Language:C#License:MITStargazers:288Issues:0Issues:0