Mykyta Makhorin's repositories
Unity-2D-Simple-Mobile-Game
This Unity game project, created for non-commercial purposes, incorporates various game mechanics. These include running, jumping, dashing, enemy AI behavior, character responses to high falls, and teleportation at designated locations.
Bagging-Algorithm-for-Neural-Networks
This project shows how bagging boosts neural network performance for complex multi-class classification using the Iris dataset.
PathFinder-Mini-Arduino
"PathFinder" is an Arduino project featuring HC-SR04 sensors for obstacle navigation and IR functionality. It employs a KY-033 sensor for stability monitoring and an L293D driver for precise movement, with support for both automatic and manual operation modes.
CSharpPixelGame
University project in C# OOP using Merlin2D engine. Implemented physics of jumping, combat and enemy behavior, and more. I am not responsible for the Merlin2D engine and any assets used.
generative-ai-for-beginners
18 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
Texture-Segmentation-Algorithm
This program uses algorithms to efficiently segment textures in images.
Neural-Network-in-Python-from-Scratch
This repository hosts a neural network constructed solely with Python and numpy, emphasizing foundational understanding and operational transparency. Ready to run 'out-of-the-box,' it uses Keras only for dataset loading, maintaining independence in core functionalities. Community contributions for further development are encouraged.
Q_learning
Q-learning to derive a control policy, and visualize the value function and policy for the control of an inverted pendulum system.