ProteusVRpublic / ProteusTemplate

Single/Multiplayer VR Template for Touch/Vive Controllers and Avatars

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Proteus Template 6.2

Discussion on Unreal forum at https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template

First release: March 2016 (under the name "SteamVR Template"

Latest Version 6.2 (under the name "Proteus VR Template")

Latest release July 30, 2019

What can I do with that, that I cannot do with the "VR Template" in Unreal?

Well, rapidly: It's single or multiplayer (LAN or Oculus Home); It uses Oculus Avatars (or not); It uses voice over IP (VOIP -- Oculus Home only); full of nice features fully using Oculus functions; compatible Go/Quest/Rift; minimum use of C++ (but still some, since some methods not possible only in blueprints); hey, we were the first to propose a template back in 2016!

FOR NOOBS: This is super simple. Even if you think Visual Studio is the name of a VFX/Hollywood startup somewhere around LA with people working in open spaces and flip-flops, it requires few manipulations to set up; I could add few instructions how-to on demand. This template consists of virtual reality compatible pawn and settings, ready to drop in your single or multiplayer app. So what you can do is choose the features you want, and build yourself/modify a pawn based on the functionalities you need

Compatible with the following Unreal Engine versions:

What's new in version 6.2

  • Unreal 4.22.3
  • “Ghost” function for clients to appear / disappear
  • Works with Oculus Quest, but in reduced 72Hz mode due to 1.39 plugin problem
  • 1.39 enables FFR+MultiView+Vulkan
  • 1.39 enables Avatars 64-bits on the Quest

Compatibility

Oculus Plugin 1.39

Oculus Platform SDK 1.32

Oculus Audio SDK 1.34

Oculus Avatar SDK 1.36

Steam Platform 1.39

Please read the pdf file!!

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Single/Multiplayer VR Template for Touch/Vive Controllers and Avatars

License:MIT License


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