ProfElements / void

A game framework aimed to be `no_std`

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void

A game framework aimed to be no_std. Void has the philosophy that you implement the backend, we provide the rest.

This project of a larger effort of mine called workspace to implement rust gamedev on consoles I play and want to develop for.

Modules

Currently has only one WIP module void-gfx. void-gfx currently implements basic primitives with batching support in the future.

Examples

Currently has one example wii. wii is what most of what void will be dogfooded into for the foreseeable future.

About

A game framework aimed to be `no_std`

License:MIT License


Languages

Language:Rust 100.0%