ProdiG66 / TentacleVFX

Tentacle VFX using Niagara Ribbons (GPU)

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Tentacle VFX Unreal Engine 5 Project

Overview

Welcome to the Tentacle VFX Unreal Engine 5 Project! This project showcases advanced visual effects using Unreal Engine 5's Niagara GPU Particles and Ribbons system, combined with GPU Distance Fields for realistic collision interactions. Dive into the world of dynamic and immersive tentacle simulations powered by cutting-edge graphics technologies.

Features

  • Realistic tentacle simulations with GPU particles and ribbons.
  • GPU Distance Fields for accurate collision interactions.
  • Stunning visual effects leveraging the power of Unreal Engine 5.
  • Interactive and dynamic tentacle movements.

Screenshots

Caption: Screenshot of the Tentacle VFX in action.

Caption: GPU Distance Fields used for accurate collision interactions.

Requirements

  • Unreal Engine 5

Getting Started

  1. Clone the repository:

    git clone https://github.com/ProdiG66/TentacleVFX.git
  2. Open the project in Unreal Engine 5.

  3. Explore the Tentacle VFX Maps, Blueprints and Niagara Systems.

  4. Experience the dynamic interactions and effects.

Controls

  • This uses the Third Person Starter Content for the controller

Contributing

If you'd like to contribute to this project, feel free to fork the repository and submit a pull request. Bug reports, suggestions, and feedback are also welcome!

License

This project is licensed under the MIT License.

Enjoy exploring the mesmerizing Tentacle VFX in Unreal Engine 5!

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Tentacle VFX using Niagara Ribbons (GPU)

License:MIT License