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Data Structures And Its Applications Assignment-2 : Non-Linear Data Structures

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Data Structures And Its Applications Assignment-2 : Non-Linear Data Structures

  1. User: Essentially, a user is represented by a node in the data structure. This node contained information about the user, such as ID, name, number of friends, and a list of friends.
  2. Connections: Users in a system are connected to one another based on the ID. The users do not have bidirectional connections. No connection forms a loop. Users are segregated in the system based on IDs, all users have first connections where they connect with users of ID less than their own and have second connections where they connect with users of ID greater than their own. This means that each user has at max two connections - first and second - or only one of those or none at all.
  3. Friends: Each user has a list of friends or no friends at all. This list is a part of user information. Connections of the users may not necessarily be their friends. This means that a user has at most two connections but can have any number of friends. While the user can name any number of friends, only those friends who are a part of the network can be added and stored in the list. Here’s a small diagram to help you understand the constraints of the system.

Choice of data structures for implementing the problem at hand: For this system in question, the ideal data structure would be a binary search tree, as is evident by the constraints on the connection Expected deliverables: In a nutshell, the deliverables are completing the implementations of given functions in 1 file. The structure of a node contains following members: typedef struct node { int id; //ID of user int numfren; //number of friends of user char name[MAX]; //name of user int* friends; //friends of user as an array struct node* right; //user to the right struct node* left; //user to the left } node;

The operations are as follows: 1 - INSERT NEW USER 2 - DELETE USER 3 - SEARCH 4 - PRINT FRIENDS OF 5 - PRINT INORDER 6 - EXIT

  1. bst.c: a. Implementation file for all the basic operations for the system in question. I. struct node* insertUser(struct noderoot, int id, struct node user); Inserts users in the system based on the ID. root represents the root node where the system starts from, user represents the node to be inserted, and id represents the ID of the user to be inserted. If a user adds friends, none of which are present in the tree, then -1 needs to be added in the friend list, and on finding a friend, -1 needs to be removed from the friends list.

II. struct noderefineUser(struct nodeuser, struct node *users); This function is called before insertUser function (check main function). Here, if the user (to be inserted) has an ID that is already present in the tree, you increment the ID by 1 and check again, until the next nearest available ID is found and inserted. This is only for IDs that are repeated. The other requirement in this function is to update its friends list. If all the mentioned friends do not exist in the tree, the friend list for that user will contain -1 and number of friends will be 0. After updating friends, it will also insert itself in its friends (bidirectional friends) For example,

Node1: ID - 12, friends - [8, 9] Node2: ID - 3, friends - [9, 2] Node3: ID - 6, friends - [12, 3, 1] (newly inserted)

Updated:

Node1: ID - 12, friends - [8, 9, 6] Node2: ID - 3, friends - [9, 2, 6] Node3: ID - 6, friends - [12, 3]

Friends of newly inserted node id=6, which are 12 and 3, also have 6 in their friends list now.

III. struct node* search(int key, struct node *users); Searches for a user in the tree and returns NULL if not present and with the node itself if present.

IV. void friends(int id, struct node *users); Print friends of user with ID=id. Print -1 if the number of friends of this user is 0.

V. struct node *minValueNode(struct node *node); Helper function to deleteNode which helps you find the next minimum node when deleting a node with two connections (finding inorder successor in BST)

VI. struct nodedeleteFriends(int key, struct nodeusers); For each friend of the user with ID=key, delete itself from its friend’s friend list. For example, Node: ID - 2, Friends - [1, 3] Node: ID - 1, Friends - [2] Delete(1)

Updated: Node: ID - 2, Friends - [3] Node: ID - 1 [DELETED]

VII. struct node *deleteNode(struct node *root, int key); Delete the user with ID = key, where root is the pointer to the root node of the tree. Returns the root of the updated tree. Root returns NULL if the tree is empty.

VIII. void printInOrder(node* myusers); Prints the IDs of all users in ascending order (inorder). myusers points to the root.

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Data Structures And Its Applications Assignment-2 : Non-Linear Data Structures


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