- Changes to base TiCon mechanics
- Hardness from ore ~= Material hardness
- Mining level from ore ~= mining level
- Color from ingot detection for material color
- Molten metal color RGB if possible? Or just closest material color/red
- Drawspeed for bow based on hardness
- Material Traits configurable + have default file hosted on github?
- Bowstring Materials
- Rubber (OreDict'd)
- Sinew (20% chance to drop from sheep)
- Hemp (IE or custom, stamping)
- Parachord (nylon poured over raw hemp string)
- Nylon 6,6 (synthetic material HxCTech) (Untill tech mod is finished use spider string in smeltery)
- Linen (stamp reeds)
- Leather (stamping table)
- Kevlar? (synthetic material HxCTech)
- Woven carbon fiber string (IC2)
- New alloying - Fayalite - extremely sharp material with low durablity - made by melting iron and nether quartz in a 2:1 ratio (jagged mod) - Spinel - durable material with a moderatly good mining level - made from epsom salt (bucket of water in furnace), aluminium and water heated to a high temp (stonebound mod)