Olivier FAURE's repositories
3dGameEngine
Trying my hand at implementing features of a C++ 3D game engine. Not intended to be used by third parties.
atom
:atom: The hackable text editor
atom-molecule-dev-environment
Molecule IDE based on Atom.io
ava
:rocket: Futuristic JavaScript test runner
find-and-replace
Find and replace in a single buffer and in the project
glTF
glTF – Runtime 3D Asset Delivery
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
GuardsAndLevers
Small open-source puzzle game similar to Tomb Raider GO
language-server-protocol
Defines a common protocol for language servers.
luminance-rs
Type-safe, type-level and stateless Rust graphics framework
magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
minetest
Minetest, an open source infinite-world block sandbox game engine and game with survival and crafting. Also see https://github.com/minetest/minetest_game
molecule-landing
Molecule IDE Landing Page
proposal-type-imports
Proposal for Type Imports & Exports
react-forms-state
React helpers to quickly create and manage forms
rust-wasm
A simple and spec-compliant WebAssembly interpreter
sandboxed-api
Sandboxed API automatically generates sandboxes for C/C++ libraries
spacebro
Spacebro make communication between effortless
spacebro-client
🌟 Easily share event between application.
standard
Standard at Soixante circuits. Learn how we work, and what we agree on.
TheTesseractEngine
Open source cube-based game maker
TheTesseractEngine2
Open source cube-based game maker
tool-conventions
Conventions supporting interoperatibility between tools working with WebAssembly.
tree-view
Explore and open project files in Atom
Vulkan-Hpp
Open-Source Vulkan C++ API
wasmtime
Standalone JIT-style runtime for WebAsssembly, using Cranelift