Gonzalo Diez (PinkiiGH)

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ShaderGraphVariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

Language:C#License:MITStargazers:249Issues:0Issues:0
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HL2GLSL

Fork of HL2GLSL.

Language:C#Stargazers:18Issues:0Issues:0

UnityStencilBufferUses

To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadow volume.

Language:ShaderLabLicense:Apache-2.0Stargazers:42Issues:0Issues:0

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language:C++Stargazers:17310Issues:0Issues:0

UnityMathReference

Math reference for games and more. All visualized in Unity3D.

Language:C#License:MITStargazers:258Issues:0Issues:0

URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Language:HLSLLicense:MITStargazers:513Issues:0Issues:0

ScriptableObjectDropdown

Dropdown for ScriptableObjects

Language:C#License:MITStargazers:46Issues:0Issues:0

ScriptableObjectMultiSelectDropdown

Multi Select Dropdown for ScriptableObjects

Language:C#License:MITStargazers:25Issues:0Issues:0

Zenject

Dependency Injection Framework for Unity3D

Language:C#License:MITStargazers:2384Issues:0Issues:0

UniRx

Reactive Extensions for Unity

Language:C#License:MITStargazers:6999Issues:0Issues:0