Common computer graphics meshes that are (trying to be):
- Simulation ready.
- Centered at the origin.
- Scaled to a unit box.
- Heading +Y and facing +Z (default camera can be looking at (0,0,0) from (1,1,1)).
- Small to medium file size.
We provide several representations:
- Triangle Mesh
Tri-1
: Fine triangle mesh with ~100k faces (or textured mesh);Tri-2
: Coarse triangle mesh with ~5k faces..ply
for both..obj
and.png
for textured mesh.
- Tetrahedral Mesh
Tet-1
: Fine tetrahedral mesh with 0.01 edge length;Tet-2
: Coarse tetrahedral mesh with 0.05 edge length..npz
for both.np.load(f)['verts']
andnp.load(f)['elems']
for vertices and elements respectively.
- Point Cloud
PCD-1
: Fine point cloud with ~100k points;PCD-2
: Coarse point cloud with ~10k points..ply
for both.
- More to come...
Name | Tri-1 |
Tri-2 |
Tet-1 |
Tet-2 |
PCD-1 |
PCD-2 |
---|---|---|---|---|---|---|
Blub1 | ||||||
Bob1 | ||||||
Nefertiti1 | ||||||
Spot1 | ||||||
Armadillo2 | ||||||
Bunny2 | ||||||
Dragon2 | ||||||
Happy2 | ||||||
Lucy2 | ||||||
Statue2 | ||||||
XYZ Dragon2 |