PilotPhil's starred repositories

physx-rs

🎳 Rust binding for NVIDIA PhysX 🦀

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MagicPhysX

.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.

Language:RustLicense:MITStargazers:268Issues:0Issues:0

ShapeEditor

2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.

Language:C#License:MITStargazers:99Issues:0Issues:0

unity_polyextruder

Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).

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geos

Geometry Engine, Open Source

Language:C++License:LGPL-2.1Stargazers:1214Issues:0Issues:0

PolyBool-Lua

Boolean operations on polygons (union, intersection, difference, xor).

Language:LuaLicense:MITStargazers:13Issues:0Issues:0

python-fcl

Python binding of FCL library

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trimesh

Python library for loading and using triangular meshes.

Language:PythonLicense:MITStargazers:3005Issues:0Issues:0

shapely

Manipulation and analysis of geometric objects

Language:PythonLicense:BSD-3-ClauseStargazers:3901Issues:0Issues:0

Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

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intersection

Intersection of curves in python

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UnityMeshSimplifier

Mesh simplification for Unity.

Language:C#License:MITStargazers:1752Issues:0Issues:0

pb_CSG

A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).

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reactphysics3d

Open source C++ physics engine library in 3D

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mcut

A library for detecting and resolving intersections between two surface meshes.

Language:C++License:NOASSERTIONStargazers:410Issues:0Issues:0

fcl

Flexible Collision Library

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bpyhullsim

Hull buoyancy simulator written in python to be used as a blender extension.

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Cirobb

A small 2D physics engine that explains the physics in videogames for educational use.

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taichi

My fork of https://github.com/taichi-dev/taichi

Language:C++License:Apache-2.0Stargazers:405Issues:0Issues:0

ezyslice-example-scenes

Example Scenes in Unity3D Game Engine using EzySlice framework

Language:C#License:MITStargazers:105Issues:0Issues:0
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SplitMesh

SplitMesh

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mesh-cutter

Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0

Language:C#License:MITStargazers:590Issues:0Issues:0

Unity-Miscellaneous-Shaders

Miscellaneous Shaders in Unity, WIP(maybe?)

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InkPainter

Texture-Paint on Unity.

Language:C#License:MITStargazers:1236Issues:0Issues:0

ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

Language:C#License:MITStargazers:1894Issues:0Issues:0

unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

Language:C#License:MITStargazers:185Issues:0Issues:0

nbody-matlab

Vectorized N-body code (Matlab)

Language:MATLABLicense:GPL-3.0Stargazers:6Issues:0Issues:0

LIGGGHTS-PUBLIC

official release of the LIGGGHTS® DEM software by DCS Computing. For further info, forums, and bug reports, please visit http://www.cfdem.com. For the DEM software Aspherix® by DCS Computing that replaces LIGGGHTS, please visit https://www.aspherix-dem.com/

Language:C++License:GPL-2.0Stargazers:270Issues:0Issues:0

DEMApples

A simple Discrete Element Method implementation in Python.

Language:PythonLicense:MITStargazers:18Issues:0Issues:0