PilotPhil's starred repositories
MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
ShapeEditor
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
unity_polyextruder
Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).
PolyBool-Lua
Boolean operations on polygons (union, intersection, difference, xor).
python-fcl
Python binding of FCL library
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
intersection
Intersection of curves in python
UnityMeshSimplifier
Mesh simplification for Unity.
reactphysics3d
Open source C++ physics engine library in 3D
bpyhullsim
Hull buoyancy simulator written in python to be used as a blender extension.
ezyslice-example-scenes
Example Scenes in Unity3D Game Engine using EzySlice framework
mesh-cutter
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
Unity-Miscellaneous-Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
InkPainter
Texture-Paint on Unity.
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
nbody-matlab
Vectorized N-body code (Matlab)
LIGGGHTS-PUBLIC
official release of the LIGGGHTS® DEM software by DCS Computing. For further info, forums, and bug reports, please visit http://www.cfdem.com. For the DEM software Aspherix® by DCS Computing that replaces LIGGGHTS, please visit https://www.aspherix-dem.com/